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JumpStart 2nd Grade
・ JumpStart 3D Virtual World
・ Jumpstart 4th Grade
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・ JumpStartFund
・ JumpStation
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JumpStart 2nd Grade : ウィキペディア英語版
JumpStart 2nd Grade

''JumpStart 2nd Grade'' (known as ''Jump Ahead Year 2'' in the United Kingdom) is a personal computer game released in 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by ''JumpStart Advanced 2nd Grade'' in 2002.
Like the previous ''JumpStart'' products, the game takes place in a school setting, but begins after school hours when a giant anthropomorphic frog named C.J. enters the classroom and frees a firefly named Edison. C.J. and Edison (Newton in the United Kingdom) form a double act of sorts with C.J. being an ardent, self-styled "adventurer" while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.'s grandiosity. The duo have appeared in many other JumpStart products, such as ''JumpStart Advanced 2nd Grade''; however, their looks and personalities have both undergone enormous changes throughout the years. Edison in the US version has an Irish accent, whereas Newton in the UK version does not.
A map of the United States is on the wall in the clubhouse.
C.J. and Edison lead the user into a secret elevator hidden behind a bookcase. This elevator leads to several different floors, most of which are caverns beneath the school. The clubhouse and the classroom levels are the only ones to contain more than one activity. The floors are as follows:
==Clubhouse==
The clubhouse is apparently C.J. and Edison's headquarters and is located directly above the classroom. Activities include:
*The jukebox – Players insert different coins and bills of U.S. currency into the jukebox to hear music.
*A computer – A simple computer used to type. It is not required to win the game.
*A tree branch – A tree branch leads to a game of Concentration in the fruit tree outside. (The kind of fruit the tree has changes from game to game. The exterior shot of the school from the beginning of the program shows apples, but the view of the tree from inside the clubhouse shows oranges.)
*The lookout – The user uses a clue to determine which planet in the Solar System is being "invaded" by malevolent robotic aliens. After the user selects the correct planet, C.J. and Edison fly there in a rocket and the user then has to play an arcade-styled game to save the planet which includes Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Neptune, or Pluto. (The aliens never invade Earth.)
*The fish tank – The user must find which numbers and words fit into a specific category.
*A post office has stamps to win 100 points.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「JumpStart 2nd Grade」の詳細全文を読む



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